Eksperimen Penerapan Prinsip Consistency and Standards pada Aplikasi Alfagift dalam rangka Meningkatkan Usability
Kata Kunci:
usability testing, heuristic design, AlfagiftAbstrak
Alfagift merupakan sebuah aplikasi dari Alfamart yang memungkinkan pengguna untuk melakukan belanja kebutuhan secara online tanpa harus pergi ke toko ritel Alfamart. Alfagift per 24 Oktober 2023 merupakan aplikasi peringkat 6 pada kategori shopping dengan lebih dari 10 juta download dan nilai rating 4/5 di AppStore. Alfagift memiliki beberapa kekurangan dalam aspek pengalaman penggunanya. Salah satu kekurangan tersebut yaitu yang akan diteliti pada skripsi ini adalah kurangnya penerapan prinsip heuristik Nielsen pada desain antarmuka. Prinsip yang diimplementasikan pada desain treatment aplikasi Alfagift adalah prinsip heuristik Nielsen yaitu consistency and standards. Pengujian menggunakan metode moderated usability testing akan dilakukan terhadap desain control dan treatment pada setiap responden untuk mendapatkan data-data usability yaitu task time, success rate, dan kesan pengguna. Pengujian dilakukan terhadap 30 responden mahasiswa/i berusia 18-22 tahun. Setelah data berhasil dikumpulkan melalui pengujian, rata-rata data kemudian diolah dengan menggunakan 95% confidence interval dan paired sample t-test. Kesimpulan yang didapatkan adalah terdapat perbedaan (p=0,0212) pada rata-rata task time antara desain control dan treatment dengan effect size desain control sebesar 209,23±17,76 dan effect size desain treatment sebesar 192,03±15,05. Tidak ada perbedaan (p=0,5725) pada rata-rata success rate antara desain control dan treatment dengan effect size desain control sebesar 98±1,38 dan effect size desain treatment sebesar 97,50±1,13. Terdapat perbedaan (p=0,0013) pada rata-rata kesan pengguna antara desain control dan treatment dengan effect size desain control sebesar 5,70±0,91 dan effect size desain treatment sebesar 4,77±0,85.
Referensi
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Bill, A., & Tullis, T. (2022). Measuring the User Experience.
Davids, M. R., Chikte, U. M. E., & Halperin, M. L. (2013). An efficient approach to improve the usability of e-learning resources: the role of heuristic evaluation. Advances in Physiology Education, 37(3), 242–248. https://doi.org/10.1152/advan.00043.2013
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Fauziah Novitasari, S., Mursityo, Y. T., & Rusydi, A. N. (2020). EVALUASI PENGALAMAN PENGGUNA PADA E-COMMERCE SOCIOLLA.COM MENGGUNAKAN USABILITY TESTING DAN USER EXPERIENCE QUESTIONNAIRE (UEQ). In Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer (Vol. 1, Issue 2).
Hwan Kim, S., Jin, J., Sevinchan, M., & Davies, A. (2023). How do automated reasoning features impact the usability of a clinical task management system? Development and usability testing of a prototype. International Journal of Medical Informatics, 174, 105067. https://doi.org/https://doi.org/10.1016/j.ijmedinf.2023.105067
Indonesia, T. R. K. B. B. (2018). Kamus besar bahasa Indonesia.
Kılıç Delice, E., & Güngör, Z. (2009). The usability analysis with heuristic evaluation and analytic hierarchy process. International Journal of Industrial Ergonomics, 39(6), 934–939. https://doi.org/https://doi.org/10.1016/j.ergon.2009.08.005
Luthfi, A., Adinegoro, T., Rokhmawati, R. I., & Muslimah Az-Zahra, H. (2018). Analisis Pengalaman Pengguna pada Website E-commerce Dengan Menggunakan Usability Testing dan User Experience Questionnaire (UEQ) (Studi pada Lazada.co.id, Blibli.com dan JD.id) (Vol. 2, Issue 11). http://j-ptiik.ub.ac.id
Mantik, J., Mulyani, M., Rizky, K., & Wardani, N. (2022). Penerapan Metode Heuristic Evaluation Pada Analisis User Interface Website Simak Mahasiswa Universitas Muhammadiyah Palembang. In Jurnal Mantik (Vol. 6, Issue 3). Online.
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Monkman, H., & Kushniruk, A. (2013). A health literacy and usability heuristic evaluation of a mobile consumer health application. Studies in Health Technology and Informatics, 192(1–2), 724–728. https://doi.org/10.3233/978-1-61499-289-9-724
Nielsen, J. (1992). Finding Usability Problems through Heuristic Evaluation. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 373–380. https://doi.org/10.1145/142750.142834
Nielsen, J. (1994). Usability Engineering. Morgan Kaufmann Publishers Inc.
Pinelle, D., Wong, N., & Stach, T. (2008). Heuristic Evaluation for Games: Usability Principles for Video Game Design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1453–1462. https://doi.org/10.1145/1357054.1357282
Rubin, Jeffrey, Chisnell, & Dana. (n.d.). Handbook of Usability Testing : How to Plan, Design, and Conduct Effective Tests {2Nd Ed.}.
Sivaji, A., Abdullah, A., & Downe, A. G. (2011). Usability Testing Methodology: Effectiveness of Heuristic Evaluation in E-Government Website Development. 2011 Fifth Asia Modelling Symposium, 68–72. https://doi.org/10.1109/AMS.2011.24
Thyvalikakath, T. P., Monaco, V., Thambuganipalle, H., & Schleyer, T. (2009). Comparative study of heuristic evaluation and usability testing methods. Studies in Health Technology and Informatics, 143, 322.
Wickens, C. D., Gordon, S. E., & Liu, Yili. (1998). An introduction to human factors engineering. Longman.
Yilmaz, S., & Seifert, C. M. (2011). Creativity through design heuristics: A case study of expert product design. Design Studies, 32(4), 384–415. https://doi.org/https://doi.org/10.1016/j.destud.2011.01.003
Zapriant, R., Dzazuly, A., Hayuhardhika, W., Putra, N., & Wardani, N. H. (2019). Evaluasi Usability dan Perbaikan Desain Antarmuka Pengguna Website Perpustakaan Kota Malang menggunakan Metode Evaluasi Heuristik (Vol. 3, Issue 6). http://j-ptiik.ub.ac.id
Arifin, I. N., Tolle, H., & Rokhmawati, R. I. (2019). Evaluasi dan Perancangan User Interface untuk Meningkatkan User Experience menggunakan Metode Human-Centered Design dan Heuristic Evaluation pada Aplikasi Ezyschool (Vol. 3, Issue 2). http://j-ptiik.ub.ac.id
Bill, A., & Tullis, T. (2022). Measuring the User Experience.
Davids, M. R., Chikte, U. M. E., & Halperin, M. L. (2013). An efficient approach to improve the usability of e-learning resources: the role of heuristic evaluation. Advances in Physiology Education, 37(3), 242–248. https://doi.org/10.1152/advan.00043.2013
Dictionary, M.-W. (2002). Merriam-webster. On-Line at Http://Www. Mw. Com/Home. Htm, 8(2).
Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems. (2019). https://www.iso.org/standard/77520.html
Fauziah Novitasari, S., Mursityo, Y. T., & Rusydi, A. N. (2020). EVALUASI PENGALAMAN PENGGUNA PADA E-COMMERCE SOCIOLLA.COM MENGGUNAKAN USABILITY TESTING DAN USER EXPERIENCE QUESTIONNAIRE (UEQ). In Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer (Vol. 1, Issue 2).
Hwan Kim, S., Jin, J., Sevinchan, M., & Davies, A. (2023). How do automated reasoning features impact the usability of a clinical task management system? Development and usability testing of a prototype. International Journal of Medical Informatics, 174, 105067. https://doi.org/https://doi.org/10.1016/j.ijmedinf.2023.105067
Indonesia, T. R. K. B. B. (2018). Kamus besar bahasa Indonesia.
Kılıç Delice, E., & Güngör, Z. (2009). The usability analysis with heuristic evaluation and analytic hierarchy process. International Journal of Industrial Ergonomics, 39(6), 934–939. https://doi.org/https://doi.org/10.1016/j.ergon.2009.08.005
Luthfi, A., Adinegoro, T., Rokhmawati, R. I., & Muslimah Az-Zahra, H. (2018). Analisis Pengalaman Pengguna pada Website E-commerce Dengan Menggunakan Usability Testing dan User Experience Questionnaire (UEQ) (Studi pada Lazada.co.id, Blibli.com dan JD.id) (Vol. 2, Issue 11). http://j-ptiik.ub.ac.id
Mantik, J., Mulyani, M., Rizky, K., & Wardani, N. (2022). Penerapan Metode Heuristic Evaluation Pada Analisis User Interface Website Simak Mahasiswa Universitas Muhammadiyah Palembang. In Jurnal Mantik (Vol. 6, Issue 3). Online.
McCreary, D. R. (2009). Cambridge Academic Content Dictionary. Dictionaries: Journal of the Dictionary Society of North America, 30(1), 151–155.
Molich, R., & Nielsen, J. (1990). Improving a human-computer dialogue. Commun. ACM, 33, 338–348. https://api.semanticscholar.org/CorpusID:11462820
Monkman, H., & Kushniruk, A. (2013). A health literacy and usability heuristic evaluation of a mobile consumer health application. Studies in Health Technology and Informatics, 192(1–2), 724–728. https://doi.org/10.3233/978-1-61499-289-9-724
Nielsen, J. (1992). Finding Usability Problems through Heuristic Evaluation. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 373–380. https://doi.org/10.1145/142750.142834
Nielsen, J. (1994). Usability Engineering. Morgan Kaufmann Publishers Inc.
Pinelle, D., Wong, N., & Stach, T. (2008). Heuristic Evaluation for Games: Usability Principles for Video Game Design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1453–1462. https://doi.org/10.1145/1357054.1357282
Rubin, Jeffrey, Chisnell, & Dana. (n.d.). Handbook of Usability Testing : How to Plan, Design, and Conduct Effective Tests {2Nd Ed.}.
Sivaji, A., Abdullah, A., & Downe, A. G. (2011). Usability Testing Methodology: Effectiveness of Heuristic Evaluation in E-Government Website Development. 2011 Fifth Asia Modelling Symposium, 68–72. https://doi.org/10.1109/AMS.2011.24
Thyvalikakath, T. P., Monaco, V., Thambuganipalle, H., & Schleyer, T. (2009). Comparative study of heuristic evaluation and usability testing methods. Studies in Health Technology and Informatics, 143, 322.
Wickens, C. D., Gordon, S. E., & Liu, Yili. (1998). An introduction to human factors engineering. Longman.
Yilmaz, S., & Seifert, C. M. (2011). Creativity through design heuristics: A case study of expert product design. Design Studies, 32(4), 384–415. https://doi.org/https://doi.org/10.1016/j.destud.2011.01.003
Zapriant, R., Dzazuly, A., Hayuhardhika, W., Putra, N., & Wardani, N. H. (2019). Evaluasi Usability dan Perbaikan Desain Antarmuka Pengguna Website Perpustakaan Kota Malang menggunakan Metode Evaluasi Heuristik (Vol. 3, Issue 6). http://j-ptiik.ub.ac.id
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