Pengembangan Game Pengenalan Wadai Banjar 41 Macam Berbasis Teknologi Virtual Reality dengan Kendali Tangan Tanpa Controller

Pengembangan Game Pengenalan Wadai Banjar 41 Macam Berbasis Teknologi Virtual Reality dengan Kendali Tangan Tanpa Controller

Penulis

  • Siti Zakiah Universitas Brawijaya
  • Herman Tolle
  • Fais Al Huda

Kata Kunci:

virtual reality game, perbandingan immersivity, playtesting and gameflow, telepresence, controller naturalness, cybersickness

Abstrak

Penggunaan Virtual Reality (VR) semakin populer karena memungkinkan pengguna merasakan pengalaman mendalam dalam lingkungan virtual. Jenis controller yang berbeda pada VR dapat mempengaruhi tingkat immersivity, yakni tingkat kedalaman pengalaman yang dirasakan dalam lingkungan virtual. Aspek immersivity penting karena meningkatkan interaksi pengguna dan memberikan pengalaman yang lebih memuaskan. Dalam penelitian ini, dikembangkan dua buah game virtual reality dengan dua jenis controller yang berbeda, yakni versi head-movement tracking dan versi hand tracking. Kedua versi tersebut dibandingkan untuk mengukur tingkat immersivity-nya. Tema dari game yang dikembangkan adalah pengenalan Wadai Banjar 41 Macam, yakni budaya dari suku Banjar di Kalimantan Selatan. Hasil evaluasi game menggunakan metode Playtesting and Gameflow, rata-rata keseluruhan skor game versi head-movement tracking dan versi hand tracking, adalah 4,241 dan 4,324. Hasil pengujian faktor telepresence menggunakan metode The Temple Presence Inventory, total keseluruhan skor game versi head-movement tracking dan versi hand tracking, adalah 53,59 dan 64,46.  Hasil pengujian faktor controller naturalness menggunakan metode Skalski’s Controller Naturalness Scale, total keseluruhan skor game versi head-movement tracking dan versi hand tracking, adalah 56,3 dan 62,3. Hasil pengujian faktor cybersickness menggunakan metode Cybersickness in Virtual Reality Questionnaire, total keseluruhan skor game versi head-movement tracking dan versi hand tracking, adalah 16,83 dan 16.

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Unduhan

Diterbitkan

31 Mei 2024

Cara Mengutip

Zakiah, S., Tolle, H., & Al Huda, F. (2024). Pengembangan Game Pengenalan Wadai Banjar 41 Macam Berbasis Teknologi Virtual Reality dengan Kendali Tangan Tanpa Controller. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 8(5). Diambil dari https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/13674

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