Komparasi Performa Aplikasi Native dan Aplikasi Lintas Platform Android: Studi Kasus Mobile AR
Kata Kunci:
Lintas Platform, Augmented Reality, ARCore, Android Native, Flutter, React Native, Unity, Frame per-SecondAbstrak
Naskah ini akan diterbitkan di Konferensi Internasional SIET 2024
Referensi
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Available at: https://arstechnica.com/gadgets/2018/02/google-starts-a-push-for-cross-platform-app-development-with-flutter-sdk/
[Diakses 14 Juni 2024].
Andersson, H., 2022. A Comparison of the Performance of an Android Application Developed in Native and Cross-Platform, Karlskrona: Blekinge Institute of Technology.
Biørn-Hansen, A., Rieger, C., Grønli, T.-M. & Ghinea, G., 2018. A Survey and Taxonomy of Core Concepts and Research Challenges in Cross-Platform Mobile Development. ACM Computing Surveys, 51(5), pp. 108:1-108:34.
Biørn-Hansen, A. et al., 2020. An empirical investigation of performance overhead in cross-platform mobile development frameworks. Empirical Software Engineering, 9 Juni, 25(1), pp. 2997-3040.
Brata, K. C. et al., 2023. An Investigation of Running Load Comparisons of ARCore on Native Android and Unity for Outdoor Navigation System Using Smartphone. 2023 Sixth International Conference on Vocational Education and Electrical Engineering (ICVEE), pp. 133-138.
Brodkin, J., 2013. dice.com. [Online]
Available at: https://www.dice.com/career-advice/how-unity3d-become-a-game-development-beast
[Diakses 14 Juni 2024].
Chatzopoulos, D., Bermejo, C., Huang, Z. & Hui, P., 2017. Mobile Augmented Reality Survey: From Where We Are to Where We Go. IEEE Access, Volume 5, pp. 6917-6950.
Claesson, A., Marki, A. & Steinhauer, J., 2020. Evaluating Alternatives To Native Development For Handheld Computers. Skövde: University of Skövde.
Claypool, M., Claypool, K. & Damaa, F., 2006. The effects of frame rate and resolution on users playing first person shooter games. San Jose, SPIE Digital Library.
Curnrow, H. & Wichmann, B., 1976. A synthetic benchmark. The Computer Journal, 19(1), p. 43–49.
Dealessandri, M., 2020. What is the best game engine: is Unity right for you?. [Online]
Available at: https://www.gamesindustry.biz/what-is-the-best-game-engine-is-unity-the-right-game-engine-for-you
[Diakses 20 Juni 2024].
Dhillon, S. & Mahmoud, Q. H., 2015. An evaluation framework for cross-platform mobile application development tools. SOFTWARE: PRACTICE AND EXPERIENCE, Volume 45, pp. 1331-1357.
Flutter, 2018. Flutter FAQ. [Online]
Available at: https://docs.flutter.dev/resources/faq
[Diakses 10 Mei 2023].
Gartner, 2022. Gartner Says Global Smartphone Sales Grew 6% in 2021. [Online]
Available at: https://www.gartner.com/en/newsroom/press-releases/2022-03-01-4q21-smartphone-market-share
[Diakses 10 Mei 2023].
Google, 2018. ARCore. [Online]
Available at: https://developers.google.com/ar
[Diakses 25 Juni 2023].
Grzmil, P., Skublewska-Paszkowska, M., Łukasik, E. & Smołka, J., 2017. PERFORMANCE ANALYSIS OF NATIVE AND CROSS-PLATFORM MOBILE. Informatyka Automatyka Pomiary w Gospodarce i Ochronie Środowiska, Juni, pp. 50-53.
Hussain, H. et al., 2021. Comparative Study of Android Native and Flutter App Development. Jamshoro, KSII The 13th International Conference on Internet (ICONI).
IBM, 2020. Mobile Application Development. [Online]
Available at: https://www.ibm.com/id-en/topics/mobile-application-development
[Diakses 10 Mei 2023].
Kishore, K., Khare, S., Uniyal, V. & Verma, S., 2022. Performance and stability Comparison of React and Flutter: Cross-platform Application Development. International Conference on Cyber Resilience (ICCR).
Nazri, N. I. A. M. & Rambli, D. R., 2014. Current Limitations and Opportunities in Mobile. Perak, IEEE.
Occhino, T., 2015. React Native Blog. [Online]
Available at: https://reactnative.dev/blog
[Diakses 10 Mei 2023].
Occhino, T., 2015. React Native: Bringing modern web techniques to mobile. [Online]
Available at: https://reactnative.dev/blog/2015/03/26/react-native-bringing-modern-web-techniques-to-mobile
[Diakses 20 Juni 2024].
Olsson, M., Arnesson, A. & Soderqvist, J., 2020. A Comparison of Performance and Looks Between Flutter and Native Applications. Karlskrona: Faculty of Computing Blekinge Institute of Technology.
Ra, M.-R.et al., 2010. Energy-delay tradeoffs in smartphone applications. Proceedings of the 8th international conference on Mobile systems, applications, and services, pp. 255-270.
Shaik, A. B. R. & Asodi, V. S. Y. R., 2023. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications, Karlskrona: Faculty of Computing, Blekinge Institute of Technology.
Singh, N., 2022. Unity vs. Unreal: What To Choose in 2023. [Online]
Available at: https://externlabs.com/blogs/unity-vs-unreal/
[Diakses 10 Mei 2023].
Vailshery, L. S., 2022. Cross-platform mobile frameworks used by software developers worldwide from 2019 to 2021, s.l.: Statista.
Willocx, M., Vossaert, J. & Naessens, V., 2015. A Quantitative Assessment of Performance in Mobile App Development Tools. Ghent, IEEE International Conference on Mobile Services.
Xanthopoulus, S. & Xinogalos, S., 2013. A Comparative Analysis of Cross-platform Development Approaches for Mobile Applications. Proceedings of the 6th Balkan Conference in Informatics, Volume 6, pp. 213-220.
Xingchen & Rikka, 2022. Introduction. [Online]
Available at: https://shizuku.rikka.app/introduction/
[Diakses 30 Agustus 2023].
Xingchen & Rikka, 2023. Google Play : TakoStats - FPS & Perf overlay. [Online]
Available at: https://play.google.com/store/apps/details?id=rikka.fpsmonitor&pli=1
[Diakses 30 Agustus 2023].
Amadeo, R., 2018. arstechnica.com. [Online]
Available at: https://arstechnica.com/gadgets/2018/02/google-starts-a-push-for-cross-platform-app-development-with-flutter-sdk/
[Diakses 14 Juni 2024].
Andersson, H., 2022. A Comparison of the Performance of an Android Application Developed in Native and Cross-Platform, Karlskrona: Blekinge Institute of Technology.
Biørn-Hansen, A., Rieger, C., Grønli, T.-M. & Ghinea, G., 2018. A Survey and Taxonomy of Core Concepts and Research Challenges in Cross-Platform Mobile Development. ACM Computing Surveys, 51(5), pp. 108:1-108:34.
Biørn-Hansen, A. et al., 2020. An empirical investigation of performance overhead in cross-platform mobile development frameworks. Empirical Software Engineering, 9 Juni, 25(1), pp. 2997-3040.
Brata, K. C. et al., 2023. An Investigation of Running Load Comparisons of ARCore on Native Android and Unity for Outdoor Navigation System Using Smartphone. 2023 Sixth International Conference on Vocational Education and Electrical Engineering (ICVEE), pp. 133-138.
Brodkin, J., 2013. dice.com. [Online]
Available at: https://www.dice.com/career-advice/how-unity3d-become-a-game-development-beast
[Diakses 14 Juni 2024].
Chatzopoulos, D., Bermejo, C., Huang, Z. & Hui, P., 2017. Mobile Augmented Reality Survey: From Where We Are to Where We Go. IEEE Access, Volume 5, pp. 6917-6950.
Claesson, A., Marki, A. & Steinhauer, J., 2020. Evaluating Alternatives To Native Development For Handheld Computers. Skövde: University of Skövde.
Claypool, M., Claypool, K. & Damaa, F., 2006. The effects of frame rate and resolution on users playing first person shooter games. San Jose, SPIE Digital Library.
Curnrow, H. & Wichmann, B., 1976. A synthetic benchmark. The Computer Journal, 19(1), p. 43–49.
Dealessandri, M., 2020. What is the best game engine: is Unity right for you?. [Online]
Available at: https://www.gamesindustry.biz/what-is-the-best-game-engine-is-unity-the-right-game-engine-for-you
[Diakses 20 Juni 2024].
Dhillon, S. & Mahmoud, Q. H., 2015. An evaluation framework for cross-platform mobile application development tools. SOFTWARE: PRACTICE AND EXPERIENCE, Volume 45, pp. 1331-1357.
Flutter, 2018. Flutter FAQ. [Online]
Available at: https://docs.flutter.dev/resources/faq
[Diakses 10 Mei 2023].
Gartner, 2022. Gartner Says Global Smartphone Sales Grew 6% in 2021. [Online]
Available at: https://www.gartner.com/en/newsroom/press-releases/2022-03-01-4q21-smartphone-market-share
[Diakses 10 Mei 2023].
Google, 2018. ARCore. [Online]
Available at: https://developers.google.com/ar
[Diakses 25 Juni 2023].
Grzmil, P., Skublewska-Paszkowska, M., Łukasik, E. & Smołka, J., 2017. PERFORMANCE ANALYSIS OF NATIVE AND CROSS-PLATFORM MOBILE. Informatyka Automatyka Pomiary w Gospodarce i Ochronie Środowiska, Juni, pp. 50-53.
Hussain, H. et al., 2021. Comparative Study of Android Native and Flutter App Development. Jamshoro, KSII The 13th International Conference on Internet (ICONI).
IBM, 2020. Mobile Application Development. [Online]
Available at: https://www.ibm.com/id-en/topics/mobile-application-development
[Diakses 10 Mei 2023].
Kishore, K., Khare, S., Uniyal, V. & Verma, S., 2022. Performance and stability Comparison of React and Flutter: Cross-platform Application Development. International Conference on Cyber Resilience (ICCR).
Nazri, N. I. A. M. & Rambli, D. R., 2014. Current Limitations and Opportunities in Mobile. Perak, IEEE.
Occhino, T., 2015. React Native Blog. [Online]
Available at: https://reactnative.dev/blog
[Diakses 10 Mei 2023].
Occhino, T., 2015. React Native: Bringing modern web techniques to mobile. [Online]
Available at: https://reactnative.dev/blog/2015/03/26/react-native-bringing-modern-web-techniques-to-mobile
[Diakses 20 Juni 2024].
Olsson, M., Arnesson, A. & Soderqvist, J., 2020. A Comparison of Performance and Looks Between Flutter and Native Applications. Karlskrona: Faculty of Computing Blekinge Institute of Technology.
Ra, M.-R.et al., 2010. Energy-delay tradeoffs in smartphone applications. Proceedings of the 8th international conference on Mobile systems, applications, and services, pp. 255-270.
Shaik, A. B. R. & Asodi, V. S. Y. R., 2023. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications, Karlskrona: Faculty of Computing, Blekinge Institute of Technology.
Singh, N., 2022. Unity vs. Unreal: What To Choose in 2023. [Online]
Available at: https://externlabs.com/blogs/unity-vs-unreal/
[Diakses 10 Mei 2023].
Vailshery, L. S., 2022. Cross-platform mobile frameworks used by software developers worldwide from 2019 to 2021, s.l.: Statista.
Willocx, M., Vossaert, J. & Naessens, V., 2015. A Quantitative Assessment of Performance in Mobile App Development Tools. Ghent, IEEE International Conference on Mobile Services.
Xanthopoulus, S. & Xinogalos, S., 2013. A Comparative Analysis of Cross-platform Development Approaches for Mobile Applications. Proceedings of the 6th Balkan Conference in Informatics, Volume 6, pp. 213-220.
Xingchen & Rikka, 2022. Introduction. [Online]
Available at: https://shizuku.rikka.app/introduction/
[Diakses 30 Agustus 2023].
Xingchen & Rikka, 2023. Google Play : TakoStats - FPS & Perf overlay. [Online]
Available at: https://play.google.com/store/apps/details?id=rikka.fpsmonitor&pli=1
[Diakses 30 Agustus 2023].
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